Unity Developer · MetaRail
Train-themed game project.
- Implemented train movement logic and rail systems.
- Built gameplay features and supported UI integration.
- Helped polish the project for release.
I build gameplay systems, multiplayer features, and client-server solutions for mobile and online games.
Unity developer with experience in gameplay, multiplayer, and backend systems.
I am a Unity developer with experience in client gameplay, multiplayer features, and server-side logic. I focus on shipping practical features, keeping systems stable, and making games feel polished.
My background includes mobile games, online systems, real-time sockets, and full-cycle development from prototype to release. I enjoy solving gameplay and technical problems together, not separately.
Tools and systems used in production.
Selected roles and shipped work.
Train-themed game project.
Online real-time game development.
Solana-based game project.
Online board and word games.
Selected projects from shipped work.
Unity developer work on rail movement, gameplay flow, UI integration, and release polish.
Online competitive strategy project with client-server gameplay and real-time systems.
Multiplayer backgammon project with online play and a cleaner game flow.
Online team-based action game with competitive modes and battle systems.
Puzzle game with road-based vehicle building and guided progression.
Match-3 puzzle title with content, progression, and tuning support.
Word and logic game about restoring a village through level progression.
Solo wiring simulator project with practical mechanic-driven gameplay.
Gameplay videos from selected projects.
Gameplay reference clip.
House wiring simulation clip.
Education and language background.
Education
B.Sc. in Software Engineering
Razi University
2014 – 2018
Languages
English — Professional
Location
Tehran, Iran
Quick contact details.