Mohammad Shajarian Unity Developer · Gameplay · Server-Side Systems
Unity Developer

Unity Developer

I build gameplay systems, multiplayer features, and client-server solutions for mobile and online games.

Unity & C# Real-time systems Mobile games Backend integration

About

Unity developer with experience in gameplay, multiplayer, and backend systems.

I am a Unity developer with experience in client gameplay, multiplayer features, and server-side logic. I focus on shipping practical features, keeping systems stable, and making games feel polished.

My background includes mobile games, online systems, real-time sockets, and full-cycle development from prototype to release. I enjoy solving gameplay and technical problems together, not separately.

Skills

Tools and systems used in production.

Unity C# .NET Node.js Gameplay Systems Client-Server Architecture Real-Time Sockets Mobile Game Development Multiplayer Optimization UI Integration Game Design Photoshop Solana

Experience

Selected roles and shipped work.

Unity Developer · MetaRail

Apr 2025 – Dec 2025 · Remote

Train-themed game project.

  • Implemented train movement logic and rail systems.
  • Built gameplay features and supported UI integration.
  • Helped polish the project for release.

Unity & Server Developer · Coree Games

Apr 2024 – Sep 2025

Online real-time game development.

  • Built client and server gameplay systems.
  • Worked on multiplayer logic and real-time features.
  • Supported production delivery for a competitive mobile title.

Unity & Server Developer · Honyland

Apr 2022 – Sep 2023

Solana-based game project.

  • Developed the game client and backend systems.
  • Integrated blockchain-related game features.
  • Helped shape the client-server architecture.

Unity Developer · Tadbir Gostaran

Sep 2019 – Mar 2021

Online board and word games.

  • Created client-side features and gameplay flow.
  • Worked on online interactions and game logic.

Selected Projects

Selected projects from shipped work.

MetaRail preview

MetaRail / Train Town

Unity developer work on rail movement, gameplay flow, UI integration, and release polish.

Rail logicGameplayMobile
Open video
Thousand Thieves preview

Thousand Thieves

Online competitive strategy project with client-server gameplay and real-time systems.

PvPNetworkingBackend
Open video
Honey Land preview

Honey Land

Solana-linked game with gameplay and backend development.

SolanaOnlineBackend
Open video
Backgammon preview

Backgammon Wini Games

Multiplayer backgammon project with online play and a cleaner game flow.

MultiplayerBoard gameOnline
Open video
Lotus preview

Lotus / Pooke

Online team-based action game with competitive modes and battle systems.

Real-timeActionCompetitive
Open video
Achird World preview

Achird World

Puzzle game with road-based vehicle building and guided progression.

PuzzleLevel designSystems
Open source
Golshifteh preview

Golshifteh

Match-3 puzzle title with content, progression, and tuning support.

Match-3CasualLive tuning
Open video
Abadi preview

Abadi / Dehkadeh

Word and logic game about restoring a village through level progression.

Word gameProgressionMobile
Open video
Electrical Technician preview

Electrical Technician

Solo wiring simulator project with practical mechanic-driven gameplay.

SoloSimulation100k installs
Open video

Videos

Gameplay videos from selected projects.

MetaRail / Train Town

Gameplay reference clip.

Source: YouTube.
Electrical Technician

House wiring simulation clip.

Source: YouTube.

Education

Education and language background.

Education
B.Sc. in Software Engineering
Razi University
2014 – 2018

Languages
English — Professional

Location
Tehran, Iran

Contact

Quick contact details.

Phone +98 923 399 8753
Focus Unity, gameplay, multiplayer, and backend roles
Location Tehran, Iran